Sessions – GameON Ventures

GameON: Ventures 2016

October 20th & 21st, 2016 / MaRS Discovery District / Toronto

Register

Sessions

Here are the panels, presentations and workshops you’ll find at GameON: Ventures. 

Day 1 – October 20, 2016

8:30am-9:15am – Registration and breakfast

Breakfast provided by:

150bdc   George Brown College
 
9:15am-9:45am (Auditorium) – Opening remarks

  • Indigenous Greeting from Constance Simmonds – Senator, Toronto and York Region Métis Council
  • Intro from Christa Dickenson – Executive Director, Interactive Ontario

  • Remarks from Karen Thorne-Stone – President & CEO, Ontario Media Development Corporation

  • Remarks from The Honourable Eleanor McMahon – Minister of Tourism, Culture and Sport
     
    9:45-10:45am (Auditorium) – Opening Keynote – A Lifetime in Games: The Past, Present and Future of the Industry
  • John Romero

As a young child in Tucson, Arizona, young John Romero discovers the magic of arcades. Whenever he can, he drops his quarters into the machines and, to make the experience last as long as possible, he concentrates on being good, really good. By the time the family moves to Rocklin, California, his initials, “AJR”, are on the top of every machine’s leaderboard all over town. That competitive love of games leads to a love for programming, and by the age of 11, Romero is making his first game. Nearly four decades later, he is still making them. From arcade to college mainframe, from the Apple II to the Apple iPhone, from Dangerous Dave to DOOM, Romero’s career has both followed and forged the industry as we know it. In this talk, Romero explores the industry through the lens of his games, particularly first-person shooters, past and present, and speculates on the its future.
 
10:45am-11:15am – Networking Break

Sponsored by:

150telefilm
 
11:15am-12:15pm (Auditorium) – Leveraging the Gaming Community
The gaming community represents more than just your user-base—it can be the most critical piece to the growth of your game. Developers and publishers succeed when they treat their gaming community as a key partner in growth. This panel will provide fresh ideas for leveraging your existing audience to market your game, acquire new users and develop new revenue streams, and discuss tactics for finding new audiences and connecting with gaming communities.

Takeaway
How to make the most out of your audience

Moderator

Speakers

 
11:15am-12:15pm (Room CR-3) – Creating effectively for the Kids Market
Making an effective and responsible game for kids takes more than simply adding brighter colours and removing violence. During this session, experienced children’s interactive game producers will share what it takes to be successful in this market. The session will also explore the latest trends in children’s interactive games and the positive impact games can have.

Takeaway
How to be successful and responsible in the kids interactive game market

Moderator

Speakers

 
12:15pm-1:20pm – Networking lunch & Table Topics

 
1:30pm-2:30pm (Auditorium) – How Diversity Drives Opportunity
Presented by
CMF-Logo_400

Diverse teams bring a range of perspectives and talents to the table. Creating a workplace that’s inclusive to all cultures, ethnicities, abilities, genders and sexualities will not only better reflect the world your games are created for, but may actually open up new markets and help you reach new audiences by telling relevant and compelling stories. Our panelists will discuss the ways in which diversity has actually created opportunities in the games industry.

Takeaway
How diverse voices and talents can present new opportunities

Moderator

Speakers

 
1:30pm-2:30pm (Room CR-3) – Overview of Venture Capital Markets
Presented by
150omdc

 

This panel will share the latest trends in venture capital funding with an overview of the current market. We’ll gain insights on venture capital and hear direct experience from a game studio that recently participated in crowd-sourced equity funding.

Takeaway
What VC markets are currently looking for and how your company can position itself in order to take advantage of current market trends

Moderator

Speakers

 
2:30pm-3:00pm – Networking break

 
3:00pm-4:00pm (Auditorium) – Game Changers – Doing Good Through Games
Presented by
CMF-Logo_400

Gaming is becoming an important new frontier for social good, and as these panelists will demonstrate, games can be an incredibly effective agent for real change. During this panel, we’ll hear about programs and projects that are making a difference.

Takeaway
Ideas for using games to build community

Moderator

Speakers

 
3:00pm-4:00pm (Room CR-3) – How to Profit from Free Games
Entering the free-to-play market doesn’t mean losing out on valuable revenue. In this discussion we’ll hear successful strategies producers have developed in order to maximize profits and retain players. We’ll also learn what tools exist in order to make it easier to identify and manage these revenue streams and hear from producers and service providers about what has worked (and what hasn’t worked) for them. This session will provide an overview of the life cycle of a free-to-play game, from platform to developer to marketing to analytics-based insights of a game in the market.

Takeaway
New strategies for monetizing F2P games

Moderator

Speakers

 
4:10pm-5:00pm (Auditorium) – Finding the Right Game Publisher
Looking to partner with a publisher but unsure of where to start, or how to find the right partner for your project? What does a publisher look for in a game developer, and what do successful collaborations between studios and publishers entail? Is it possible to be your own publisher? Our panelists will tackle these questions as we hear from both sides of the spectrum on the challenges and benefits of studio-publisher relationships and how to find the right fit for your next game. We’ll also hear from a studio that decided to self-publish.

Takeaway
Steps in finding the right publisher

Moderator

Speakers

 
5:10pm-6:30pm – Cocktail reception 

 

Day 2 – October 21, 2016

9:00am-10:00am – Registration
 
10:00am – 10:10am (Auditorium) – Opening remarks

Remarks by Sandra Collins – VP, Operations & CFO, Canada Media Fund
 
10:20am – 11:10am (Auditorium) – Innovation Showcase

Technolust:
Technolust is a critically acclaimed cyberpunk adventure created from the ground up to be experienced in virtual reality. The user is free to explore the rich environments and interact with the world’s bizarre natives as they unravel a mystery involving mass suicides, A.I. revolutions and corporate dominance… or they can just hang out in the arcade and play mini games. What the user does in the world of Technolust is their decision. 

Floor Kids:
Floor Kids is an upcoming action rhythm game for iOS & Android. Featuring original hand-drawn animation by JonJon, music by Kid Koala and innovative touch-dance controls. Floor Kids celebrates street dance culture in a super cute, super confident style.

 
10:20am-12:20am (Room CR-2) – Workshop: Managing your Workforce – Operations 101 for Game Studios and Developers
In this hands-on workshop, you’ll glean insights from experienced studio managers on the core functions of HR for this fast-paced and constantly evolving industry. We’ll discuss important decisions like when to hire and fire employees, how to effectively promote and train your staff, how to give an effective performance review, and how to work with remote staff and freelancers. We’ll also discuss common challenges, like how to manage developing your own IP while still maintaining client work, how to be better at client-service relationships, collaboration with other studios, compliance with accessibility regulations and all of the other issues surrounding relationship management in gaming and IDM.

Format: Pre-register (delegates check your email for the link) and submit 3 topic ideas for small group discussion and facilitated learning with experienced studio managers

Takeaway
How to be better at running your studio and managing your staff

Speakers

 
11:20am-12:20pm – Market Opportunities in VR (more than games and films)

Presented by
150omdc

 

So you’re exploring the VR markets and established some expertise in the area. What else can you do with this flourishing technology? Our panel will share what the growing world of VR looks like when it intersects with frontiers like health, tourism, museums, amusement parks, rental markets and more. Join us to discover new business opportunities for the platform and learn from leaders in the field.

Takeaway
Inspiration for new VR markets to explore and leverage

Moderator

Speakers

 
12:30pm-1:30pm – Networking lunch
 
1:40pm – 2:40pm (Auditorium) – Pitch Competition Finals 
 
2:50pm-3:00pm(Auditorium) – Announcement of Pitch Competition winners
 
3:00pm-3:10pm (Auditorium) – Closing remarks
 
3:10pm-5:00pm – Wind Down
Catch up with everyone you met at GameON: Ventures in relaxed environment with drinks, snacks, live gameplay and game trailers on the big screen, and a game that will get you working with your fellow delegates.

Presented by
ubisoft

 

 

final-nordicity-logo-clear-background

Sub navigation

Schedule

Register today

Starting at $450

Learn more