The Interactive Digital Media Expo will feature Canadian and International companies showcasing cutting-edge interactive products, including video games, virtual and augmented reality, eLearning and more. It will offer the attendees the opportunity to test out the work of potential collaborators and companies the chance to demonstrate their products to an engaged audience.
The expo will be set up for the duration of the conference and will be open to conference delegates and the public.
IDM Expo Map (click for large version)
The IDM Expo is brought to you by
Pong – Booth #2
Pong Game Studios creates cutting edge skill-based games and game management software. Through their robust platform, Pong provides companies across North America with everything they need to offer exciting entertainment experiences to their guests.
Canada Media Fund – Booth #12
The Canada Media Fund (CMF) fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual media platforms. The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. The CMF receives financial contributions from the Government of Canada and Canada’s cable, satellite and IPTV distributors.
Game Pill – Booth #5
Game Pill is an interactive studio specializing in game development and interactive marketing. We have entertained audiences in many mediums, including online games, mobile apps, AR toy apps, virtual reality experiences and interactive touch screen kiosks. Founded in 2008, Game Pill has primarily worked on bringing the properties of Fortune 500 companies to life and has created its’ own successful properties, including the ever popular Tattoo Artist series, Sasquatch series, and soon to be released Star Whack. Across all its’ game development projects, Game Pill has enjoyed over 50 million plays… equal to the population of South Korea and greater than the population of Canada!
George Brown College – Booth #3
George Brown College offers a wide variety of programs in art and design, business, community services, early childhood education, construction and engineering technologies, health sciences, hospitality and culinary arts, preparatory studies, as well as specialized programs and services for recent immigrants and international students. The College offers programs in gaming and interaction design along with the Digital Media and Gaming Incubator for interactive media and gaming startups.
Hand Eye Society – Booth #16
The Hand Eye Society is a Toronto not-for-profit dedicated to supporting and showcasing videogames made primarily as a form of creative expression. Founded in 2009, it is one of the first videogame arts organizations of its kind in the world.
We aim to provide exhibition opportunities, education, creative support, mentorship, knowledge sharing and inspiration to artists, enthusiasts, and the game-curious in Toronto.
Hard Chill Games – Booth #18
Hard Chill Games is an indie game developer creating Trance Blast Master, an action-rhythm game that takes you on a journey to the depths of the nature of existence.
Humber – Booth #8
Humber’s School of Media Studies & Information Technology houses the largest combination of media-sector programs in Canada. Our 35 full time and many continuing education programs include 3D animation, game programming, interactive media, user experience design, multimedia design, graphic design, digital arts, film and television production and web-based media and information technology. Students learn through a polytechnic, learning community model of applied research and hand’s on projects supported by our many Live Labs, and create experiences and content through collaboration and the thought process supporting our multi-platform storytelling environment.
Imaginix Games – Booth #14
Imaginix Games is building a one stop eSports platform that facilitates guild creation, leagues and tournaments, venture gaming and is built on proprietary technology.
Inscribed Games – Booth #19
Inscribed Games is an indie game company based in Toronto, Canada. The team believes in games that foster interpersonal relationships. They design games to be enjoyed between friends, couples, siblings, classmates, colleagues, etc., where players can sit face to face in each other’s company, such as at a cafe. Characteristics of their projects often include local multiplayer, easy to learn rules, and charming visuals.
Joydrop – Booth #13
Joydrop Ltd. is an independent games developer focusing on high quality and innovative browser and mobile casual entertainment. We are currently working on our first title Cupkins and are looking for distribution partnerships.
Lamplight Forest – Booth #17
At Lamplight Forest we are dedicated to contributing to a new generation of uplifting games that inspire soul and senses.
We seek to bring co-creative experiences with storytelling, performance and flow at their heart.
We are currently developing Pallas of Vines, a consciousness-expanding musical adventure of shared identities and hidden worlds.
OMDC – Booth #1
Ontario Media Development Corporation (OMDC) is responsible for stimulating Job creation and investment in the province’s cultural media industries including book and magazine publishing, music, film, television, and interactive digital media. The agency administers a range of programs and funds including tax credits, investment funds, research initiatives, and events.
Phantom Compass – Booth #10
Toronto & St. Catharines, ON
Phantom Compass is an award-winning Toronto area studio with an 8-year history in providing outstanding services and creating innovative original games. Phantom Compass is staffed by veterans of the AAA game, web software and TV/Film industries. The studio is best known for its pinball RPG “Rollers of the Realm” (PC, PS4, PS Vita) and is currently working on 80s-style car combat game “Auto Age: Standoff.”
Rosedale Designs – Booth #7
Texture – Booth #16
Toronto, ON / Helsinki
We are creating a community for creating, publishing and discovering interactive writing.
As a distributed two person team with deep roots in the existing interactive fiction community, we can be responsive and focused. Designer Jim Munroe’s interactive writing has been feted at Sundance and won awards from IndieCade and Games for Change. Programmer Juhana Leinonen’s coding libraries and extensions have been enhancing the interactive fiction community for years.
Tiny Titan Studios – Booth #15
We like playing games but we LOVE making them! Founded in 2014 by industry veteran Jeff Evans, Tiny Titan Studios makes compelling mobile games inspired by retro classics. We build games that are small, simple and fun.
U-Dimensions – Booth #11
U-Dimensions is a video game marketing and merchandising platform specializing in 3D printed personalized collectibles based on fan favorite video game characters. Fans can customize the game characters by changing colour and size and even build their own 3D printed game merchandise.
On the other side, our platform helps game companies generate revenue with an individual, customizable store where they can upload 3D or 2D designs, which will be automatically transformed into printable files. We print the 3D products and fulfill orders, allowing game companies to receive an add on commission for each item sold.
U-Dimensions aims to connect video game companies with their fans, encouraging their common effort to create and support a community fuelled by imagination and possibility.
Springbay Studio – Booth #4
We are committed to making educational games to help children appreciate and understand the beauty of the natural world that surrounds them. Our kids educational game on biodiversity, “iBiome-Wetland” was successfully released in 2014. As a paid app, the game had reached top 10 downloaded apps in several territories through natural growth with a very low marketing budget. Our game has earned 5 awards, including the Best Learning apps of 2015 from Common Sense Media, and the Best Teaching and Learning apps from the American Association of School Librarians. The school version of “iBiome-Wetland: School Edition” is used in many schools across North America. Apple has also featured our apps for a few times.
SHG Studios – Booth #9
SHG Studios develops and manages free, highly social, casual browser based games and mobile social RPG’s. A proud Canadian Software Developer, founded in 2008 as Snakehead Games. SHG Studios has a strong commitment to the social aspects of the gaming community. SHG’s most recent release is Badlands – Max Carnage, a social collectible RPG developed with support from the IDMF. Also in development by the studio is Star Pirates: Infinity with support from both the IDMF and CMF. Other SHG titles include Star Pirates, Zombie Moon, Spy Battle 2165 and Gates of Camelot.
Spongelab Interactive – Booth #6
Since 2007 Spongelab Interactive has been making games, simulations, videos and learning resources for education communities. Multimedia resources designed for learning can be organized on our Content Management System, STITCH, and plugged into third party websites for museums, science centres, not-for-profits or educational publishing companies. Staff at Spongelab come from a wide variety of backgrounds including science, design, computer engineering, business and education.